somatosensory: ꜱᴏʟᴀʀᴀɴ (Default)
ARISTAEUS
 
Aristaeus NAME Male SEX/GENDER Original CANON Immediately post-rescue from the mines. CANONPOINT
HISTORY
 
THE BOY
Raised in the technotheocracy of Kossos, Aristaeus spent his formative years in a group home among peers of similar age. Under the guidance of caretakers, he absorbed the fundamental values of his society early on. These included principles of discipline and obedience, a strong sense of collective responsibility, and the prioritization of the group's welfare above individual interests.

THE ASPIRANT
During his tenure at the military academy, Aristaeus' deep-seated nationalistic fervor, unwavering allegiance to the empire, and a self-centered belief in Kossian superiority were further ingrained. He embraced the notion that the empire's strategies of benevolent expansion were indispensable for enhancing the well-being of its assimilated populace.

THE VENATOR
Post-graduation, he joined a small operational unit consisting of three individuals. This placement offered Aristaeus a practical illustration of how personal connections could harmonize with his responsibilities as a Venator, strengthening his commitment to the collective while demonstrating the integration of personal relationships within the broader context of Kossian societal duties.

Nonetheless, the primary focus of the relationship remained centered on maintaining the unit's efficient and effective operation.

THE GIRL
Aristaeus' life changed dramatically after meeting Mavis in the Soundless Wilds. Initially driven by an intense desire to capture her, his emotions towards her grew steadily more complex over time.

This experience forced him to confront and reassess his core beliefs, leading him to pivotal decisions with far-reaching consequences for his future.

ABILITIES
 
TELEKINESIS Aristaeus exhibits remarkable skill in telekinesis, displaying precise control over an array of objects, including those as heavy as a small car. This ability is tied to his mental state and capacity, which will influence the range, accuracy and strength of his actions.

While it requires a conscious effort to activate this ability, heavier objects tend to pose a greater challenge due to the increased physical demand it places on his body.
BIOKINESIS Due to his proficiency in telekinesis, Aristaeus can manipulate organic matter to varying degrees of success. However, the extent of his effectiveness depends on his understanding of the material's composition, especially in terms of anatomy. His ability is most potent when applied to human or similar physiologies.
ESP Aristaeus's psionic capabilities are primarily centered around telekinesis, supplemented by a moderate proficiency in perception-based psionics akin to telepathy. His abilities allow him to sense nearby life forms, discern surface-level thoughts with concentrated effort, and glean vague memory impressions from objects.

Directly extracting memories from individuals is feasible but laborious, requiring intense focus and substantial mental resources.
REGENERATIVE HEALING FACTOR Thanks to the VNA implant embedded in his spine, Aristaeus enjoys a regenerative healing factor that significantly expedites his recovery process beyond typical norms. Its efficacy, however, hinges on the severity of the injury and the absence of damage to his cranial region (head/brain). Obstructions at the injury site can impede the healing process, necessitating their removal before healing can commence.

Additionally, while resilient, it is still possible to overwhelm this process by inflicting multiple critical injuries, as severe injuries significantly strain his physical endurance.
HIVEMIND & SUB-TETHER Aristaeus is connected to the empire's people and THEMIS AI through a psychic tether, enabling him to easily sense their thoughts and emotions when in their vicinity. Moreover, he can draw strength from other Kossians through this link, augmenting his own powerbase.

He also maintains a secondary, "lesser" connection with Mavis, occasionally perceiving her intense emotions and thoughts.
PERMISSIONS
 
Y TOUCHING Y KISSING Y SEX Y, but contact me so we can hash out the details POWERS USE Y, but contact me if severe INJURY Y, but contact me death
Y, but contact me FIGHT SCENES Open to casual. Otherwise, will be slowburn SHIPPING N, he's an OC FOURTH-WALLING Y, prefer to keep it to a month. Contact me otherwise BACKTAGGING Y, but on networks THREADJACKING No genderplay/forced feminization as humiliation, scat/emeto, warn for noncon/eye trauma OOC HARD LIMITS


PREFERENCES
 
SMUT LINK TO KINK LIST WILL GO HERE EVENTUALLY
HORROR TROPE_1 TROPE_2 TROPE_3


OLD SHUCK
 
appearance
When fully transformed, Aristaeus takes on the imposing stature of a destrier, standing at a formidable 18 hands high and measuring approximately 9 to 10 feet from nose to tail. His fur is sleek and glossy, a deep blue-black hue with a subtle swirling pattern reminiscent of drifting smoke.

Physically robust and agile, Aristaeus possesses sharp teeth and claws that are formidable weapons, capable of inflicting substantial damage on his adversaries. Despite his size, he moves with surprising speed and grace, showcasing his ability to maneuver effortlessly through challenging terrain and launch swift, decisive attacks.

POWER LIST
INFERNAL BITE | His bite inflicts significant harm or incapacitating conditions, frequently triggering a feverish sensation owing to its injected venom. Such encounters can result in swift deterioration, agonizing suffering, and potential demise without swift medical intervention.

Additionally, he has the capacity to track individuals marked by his bite over great distances.

SPECTRAL HOWL | While in spectral form, he can unleash a bloodcurdling howl that sends shivers down the spines of all who hear it, freezing them in terror or causing them to flee in panic.

INTANGIBILITY | Given his spectral nature, he possesses a limited ability to phase through solid matter.

PHEROMONE GENERATION | He exerts control over its targets through the emission of specialized chemical signals, manipulating their behaviors, emotions, or perceptions. This ability is primarily focused on instilling fear or confusion, although it can also evoke feelings of attraction or induce compliance as necessary.

behavior
Old Shuck fiercely defends the woods, showing no mercy to trespassers and protecting allies. Active at night, he likely has a hidden den nearby.

In hunting, he behaves like a typical wolf, silently stalking and swiftly incapacitating threats to his domain. His spectral form allows eerie stealth, striking suddenly from the shadows.

His attacks are precise, aimed at minimal effort for maximum effect. He can phase through obstacles, adept at ambushing enemies. After incapacitating a threat, he drags them to his den, leaving no trace.

Profile

somatosensory: ꜱᴏʟᴀʀᴀɴ (Default)
3 ᴍɪʟʟɪᴏɴ ᴘᴇᴏᴘʟᴇ ɪɴ ᴀ ᴛʀᴇɴᴄʜᴄᴏᴀᴛ

May 2023

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